Toy Story 2 Download PORTABLE PC Game
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Toy Story 2 Download PC Game
ORIGINAL POST:This game was a big part of my childhood, so when I tried to run it on my PC and ran into issues, I was disappointed. The existing patches to fix the "Unable to Enumerate Device" worked but did not fix the slowdown.
So, the framerate fix I have been using is more of a "workaround" and doesn't work properly in all cases. So, I decided to completely rewrite the game's timing code from scratch. So far it seems a lot better but before releasing it I want to test it throughout the whole game, just to make sure I've got everything correct.
Done, I've completely rewritten the function that times when to display the next frame using a much more accurate method (while trying to limit CPU usage as much as possible). I played through the whole game and it never once dropped from 60fps. If anyone is using this patch, I strongly recommend they update to this, as the previous framerate fix was very flawed and would often not work properly.
Hi, I'm new here. So, is this considered valid to use with runs? With widescreen and increased render distance turned off that is.Btw, I can confirm this works with my FI-release of the game ?
The player controls Buzz Lightyear as he tries to locate and rescue Woody after he is kidnapped by Al McWhiggin, the owner of Al's Toy Barn. He can execute a jump and a double jump, as well as two attacks: his wrist laser and his spin attack using his pop-out wing tips, both of which can be charged. In addition, there are 5 power-ups that can be unlocked to help Buzz complete certain tasks. Most of the voice cast from the film returned to voice their characters in the game with the exception of Wallace Shawn who did not reprise the role as Rex (being voiced instead by Earl Boen). The game starts out at Andy's house, as Al just kidnapped Sheriff Woody. Buzz Lightyear Hamm, Rex, Slinky, and Mr. Potato Head head to find and rescue Woody from Al, and enter the neighborhood, eventually moving to a construction yard and eventually Al's Toy Barn. They end up at an airport, where Buzz has a final battle with Stinky Pete. Hamm and Rex are with you each level, and Slinky and Mr. Potato Head appear in multiple levels, to give you tips and bonuses. Other characters including Rocky Gibraltar, Bo Peep, Jessie, and Bullseye will also need your assistance.
There are many differences of each console version of the game. This includes the soundtracks being slightly different (i.e. Andy's house has its own audio track in the Dreamcast, PlayStation, and PC versions). A lot of the music sounded quite different from its N64 counterpart. The PS1 cutscenes had different audio (not counting dialog), the Dreamcast does too, the reason why is because the Dreamcast and PC versions were the final versions of the game. Another thing is that the Dreamcast has correct shading, this is due to it being the final version, plus the Dreamcast was a sixth-generation console. Woody and Jessie do not have any audio in the N64 version of the Prospector Showdown boss, this may be due to the fact the cartridges were low on memory capacity.
Reception for the game has been positive. Metacritic based on 10 professional reviews, has rated the game a 80% for the N64 version, and 91% for the PS1 version. Most high points for the PlayStation is the fact the game contains FMV sequences, unlike the N64 version.
There are different versions/alterations with the soundtrack between console versions. Apparently Andy's house has a different song on Dreamcast, PC, and PlayStation.This game is my childhood, so many fond memories made with the music and graphics. Finding this game after so many years fills my heart with pure glee.
To this day, the soundtrack is one of the greatest parts of the game. I occasionally would stop playing the game just hear the masterly crafted soundtrack. The music got me hooked to the game, and made the experience amazing!!! My personal favorite track is Andy's House, because in PS1, PC, and Dreamcast, its the first levels theme, and it made me feel like I'm about to begin a journey through the world this game has to offer.The N64 version (the one I own) has Andy's House music in the end credits. But the music can be seen differently in this version. It gave me the feeling of accomplishment. That I beat the game. So basically, the theme can be heard in two different ways.That was just one example of how awesome this soundtrack is. I highly recommend hearing the entire soundtrack. Loved it when I was a kid.Today, its nostalgic, but still feels new at the same time.Thank you for submitting this soundtrack.
All of the characters from the 3D animated movie appear through-out this 3D platform game to help Buzz get to where he is needed. Along with the use of his cannon, Buzz can jump to hard to reach places, also useful in collecting the hidden coins that open bonus levels.
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Toy Story 2: The Video Game (also known as Toy Story 2: Action Game and Toy Story 2: Buzz Lightyear to the Rescue ) is a platform game based on Pixar's Toy Story 2. It was released for the Nintendo 64, PlayStation, Sega Dreamcast, and PC in 1999 and 2000. A different version of the game was released for Game Boy Color.
The player controls Buzz Lightyear as he tries to locate and rescue Woody after he is kidnapped by Al McWhiggin. He can execute a jump and a double jump, as well as two attacks: his wrist laser and his spin attack, both of which can be charged. In addition, there are 5 power-ups that can be unlocked to help Buzz complete certain tasks. Most of the voice cast from the film returned to voice their characters in the game with the exception of Tom Hanks and Wallace Shawn, who have not reprise their roles as Woody and Rex, respectively (being voiced instead by Jim Hanks and Earl Boen, respectively).
There are fifteen levels in the game. The levels are grouped into five zones (3 levels per zone). Only the first level is available at first, but the player can unlock more levels by collecting Pizza Planet tokens. Each level starts with an FMV scene taken from the movie (except from the Nintendo 64 version--its low-capacity cartridge system meant that these movies were replaced with comic-strip type "cutscenes"). In each level, there are five Pizza Planet tokens that the player must collect. The player must collect at least one token to unlock the subsequent level.
While in the pause menu, every time you press the pause key again, the game will advance a frame without exiting the menu. You can also press more keys simultaneously to play frame by frame. This feature can help you in some points of the game, like the boss battles or the speed challenges.The Windows version is the only version of the game where this debugging feature was left in the final version.
PlayStation graphics were converted from the original RAW format to NGN format (as can be seen in log files) for the Windows executable. However, these original RAW files weren't removed from the PC gamefiles.There are also three PS-X EXE files in data\ folder. These are: psx.exe, SLES_020.67, and SLUS_008.93. The SLES and SLUS file are apparently for cheat codes in the PSX version. There's also a 64kb memory file from the PlayStation version in data\BITS\memory.bin.
A Bug's Life was the last video game that Traveller's Tales worked on before making this game. There are lots of loading screens from A Bug's Life in the PlayStation prototype, but two loading screens from that prototype also exist in the Windows version (both original RAW and NGN conversion) in the data\gfx\ folder.
There's a disabled and non-functional fourth option in the monitor configuration screen (shown at startup of the game) for a cut windowed mode. Its description is empty, and it allows to choose in the Screen Resolution option between the previously established resolution and Windowed. The text of these two options appears in red instead of green like all other options.
In data\tmp.txt, there's a dump of the Windows "dir" command on the data\ folder on a development PC from before the game was fully finished. In it, we can see for example, BMP source files that are packed in *.ngn files in the final game. We can also see development PC C: drive size:
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